an educational game system
INTEGRATED DESIGN + TECHNOLOGY
This is a collaborative design research project for CMU's School of Design Capstone
|collaboration w/||Ethan Ye, Sherry Wu, and Jake Zimmer|
custom CAD and fabrication
|skills||project management, human-centered research, physical computing|
This project focused on deepfakes and how it influences our understanding of identity through the lens of technology. We devised multiple research exercises to assess subject's ability to differentiate real from fake faces
From our research, we learned users couldn't recognize AI generated faces as well as they thought they could, we designed this system of arcarde games to educate users. The system-- composed of two parts-- represents the two phases in the GANs algorithm: generator and discriminator, only now represented in the form of two arcade fames. AI Invaders represents the generator aspect of the GANs algorithm, inviting users to manipulate and witness, right before their eyes, faces being generated from those of the school of design senior class. When content with the face they had created, the newly generated face gets sent to the second part of our system-- AI Defenders. Here, we invited users to differentiate which faces were real or fake.
The games allow users to tangibly experience being both the creator and reviewer of AI-generated content. This experience was designed to bring about more AI literacy and spark conversation about the rapid development of this technology
Beginning in my sketchbook, I worked adaptively from concept to completion and led the fabrication of all aspects physical in this project. I designed, CAD'd, CNC'd, 3D printed, sanded, and painted the housing and physical interface. In addition, I led the integration of software with hardware via raspberry pi and Teensy with Jake and the development of a cohesive visual style to consistently feature in all aspects of the game system.